by Launchpad Toys
Toontastic is a wonderful storytelling app that allows kids to become cartoon designers. The interface is easy to use and developing a story is step-by-step.
The app uses a library of backgrounds and characters, called toys, that can be put together to create a scene. A user can also draw unique characters and backgrounds using a built-in image editor. The scene is then recorded as the user plays with the toys on screen, much like playing with real-life action figures or dolls.
The app walks a child through the story arc process - introduction of the story and problem, conflict, and resolution. Of course, it's up to the child to follow these suggestions - my own son was happy to create scene after scene of pirates engaged in battle! This however presents a perfect teaching opportunity for analysis and comparison to other well-known stories.
Another use of this app is to retell a story to improve comprehension. Arthur Glenberg and his colleagues have researched ways in which the manipulation of objects that correspond to elements from a story increase comprehension. Toontastic may be a starting point for students who are unable to manipulate physical objects to rehearse a passage that they have read or listened to. While the app doesn't provide built-in accessibility supports, it does offer a place for educators to begin thinking about ways to foster independent reading comprehension practice. Could this app be paired with other classroom techniques, such as communication boards and graphic organizers, to provide storytelling capabilities to all students?
Wednesday, January 2, 2013
Toontastic
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Article Summary: Apps and Reading
Educational
Apps Alone Won’t Teach Your Kid to Read
By Lisa Guernsey and Michael Levine published on Slate.com, December 13, 2012
Educational Apps Alone Won't Teach Your Kid to Read
By Lisa Guernsey and Michael Levine published on Slate.com, December 13, 2012
Educational Apps Alone Won't Teach Your Kid to Read
This is a fantastic article that clearly reports on the current state of educational apps related to reading. The following is a brief summary of the article.
There exist thousands of apps on the marketplace,
many claiming to teach children how to read.
Guernsey and Levine found that most apps teach the most basic reading
skills of letter identification and letter/sound relationships. Presently, neither app nor ebook has
harnessed the affordances of iPads and tablets to teach higher level skills of
vocabulary and comprehension, which are critical components of reading for
purpose.
·
Most top-selling reading apps teach the basics: alphabet identification and phonics
·
Most apps don’t
address higher-level skills like vocabulary and comprehension – critical
components for becoming a fluent reader
·
Many ebooks are currently designed to be watched, rather than read
·
Ebooks could leverage the interactivity of the
tablet, but for the most part developers
aren’t designing stories to address comprehension and vocabulary
·
The authors imagine a good ebook as one that
asks questions that leads to interaction
with the screen – combined with interaction with the parent or teacher
·
80% of top-selling paid education apps are
marketed for children, many claiming to
help children learn to read
·
Apps often do
not provide information about how and if they accomplish their stated goals
“At its best, the technology complements the work of
trained teachers and parents. It doesn’t
replace it.”
-Guernsey and Levine
Labels:
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